Autocrat: Has High Standing. If removed as a casualty, all friendly units gain +1 penalty to all Rally tests.
Booming Voice: Adds 2" to Command Range.
Dauntless: Reduces dice rolled for a Fatigue test from a Shoot action by one.
Expert Pilot: All ships in this Force may re-roll run-aground tests (while commander is alive).
Gunnery Captain: All units gain -1 bonus to initial Artillery hit. Does not stack with Master Gunner.
Prejudice: Unit adds +1 penalty to Rally tests from a Commander's Command Point.
Reactive Commander: If both players reveal identical Activation Cards, this Force activates second.
Shipwright: When issuing CP for Repair, unit receives -1 bonus to the test. Stacks with Carpenter.
Wanted: When this character is last in his unit or would be removed in melee with standard weapons, opponent may spend a Fortune Point to capture him instead.
Dragoon Musket: Follows Firelock Musket rules but can be reloaded and fired from horseback.
Heavy Cavalry Saber: Standard Melee Weapon. Confers +1 Save penalty to target of a free Fight Action during a Charge while mounted.
Recurve Bow: Same as Bow (B&P p.115). Always hits on 10s if target ≤20". If target <8", save bonus is +2 instead of +3. Can be used while Mounted.
Hand Mortar: Allows Explosives units to launch at up to 8", misfires on 1-3. Cannot use 2 actions to avoid misfire.